This post will be a quick tutorial on importing your sick terrain from World Creator 2 into your Blender project. I’ve done this a few times so far, including in my most recent post. Now I’ll walk you through the process of exporting and importing the surface layer - not including textures (future post).
World Creator Make something dope! Go to Export in the top-right corner, make sure you’re on the Surface tab and set the following settings: Map Type: Terrain Height-Map Select Format: TIFF Bit Depth: 32 Bit (float) Export and save heightmap.
“Corporal, when you said we had a five star hotel to stay in…”
“Private I specifically said it was a five star hotel, past tense.”
Process After what felt like a relatively no good success on other renders I had worked on, I decided to try something a bit easier as a concept. Using my basic Blender workflow I started with a relatively flat (max 100m height) desert scene in World Creator Standard, then added one building group from the KitBash3D Aftermath set.
I know I haven’t been posting as regularly, but things have been hectic. New job and some mental health stuff have limited my ability to work on my technical projects. But instead I’ve been trying to keep busy with something else.
At some point Facebook and Instagram both advertised to me a 50% off sale on 3D art assets from KitBash3D. Now I’ve always been interested in 3D art and 3D rendering but never had the time or impetus to focus on it, however I decided to splash out and grab a kit.